![]() Regardless of room size or level, each medbay/science lab 'cell' provides storage for 10 stimpaks/RadAway. For production both are most efficient as 2 wide, and for stimpak and RadAway storage width doesn't matter. Also by keeping the storage rooms small you have less chance of high lev rad scoropions and such spawning in them. The only rooms it doesn't include are medbays and science labs. Rad scorpions I rarely have issues with as every floor has at least one full size3 room filled with dwellers and most have 2 full size rooms so I can easily move 2 dwellers to any of the empty storage rooms on the sides. So far deathclaws never make it to the 2nd floor as I have 2 power armor dwellers at the door and the broadcasting station has 3 power armor dwellers and 3 max stats dwellers so the entrance is secured from anything coming in the vault. ![]() I do this all the way down my vault until the last 2 floors which are my training rooms and they go:Įlevator | 2size strength | 2size perception | 2size endurance | 2size charisma | elevatorĮlevator | 2size inteligence | 2size agility | 2size luck | 2size barber shop | elevator Then starting with the second floor and below:Įlevator | 1size storage | 3size | 3size | 1size storage | elevator ![]() Building a Weight Room allows your Dwellers in your Vault to train and. Vault door | 3size broadcasting station | oversears office | evevator updated advertisement The Weight Room requires you have 24 Dwellers in your Vault before it can be unlocked. ![]()
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